Job Experience
Freelance Animator & Lighting Artist
(Aug 2024 - Present)
Working primarily on cinematic, combat, and locomotion animations—some projects in Maya,
others directly in Unreal Engine. Additionally, I’ve contributed to projects that required a more
generalist role, such as the Animation Mentor showcase, where I handled environment creation,
look dev, and lighting in Maya, as well as compositing in Nuke.
Senior Animator at Fortis Games
US West Coast - Remote (Aug 2021 - Aug 2024)
Delivered 350+ combat and locomotion animations for 2D and 3D characters and 40+ EMV assets,
using Maya, Unity, Spine2D, and After Effects. This contributed to the early look development of an
unannounced project, ensuring on-time delivery and high-quality results. Collaborated with Art
Directors, Product Designers, and Technical Artists to develop efficient animation pipelines,
improving overall workflow.
Lead Animator at Fox Cub Games
US West Coast - Remote (Nov 2019 - Aug 2021)
Designed and implemented new animation workflows, optimizing production timelines and
enhancing overall team efficiency for The Walking Dead Slots and other mobile games. Supervised
a team of animators, providing mentorship and constructive feedback that elevated animation
quality and ensured the timely delivery of key projects. Created complex in-game animations and
marketing materials for The Walking Dead Slots franchise, establishing new quality standards for
character movements and promotional assets.
Senior Animator at Fox Cub Games
US West Coast - Remote (Feb 2019 - Nov 2019)
Created high-quality animations for human characters, zombies, creatures, and environmental
effects using Spine2D, After Effects, and Unity3D to enhance The Walking Dead Slots gameplay
and feature previews.
Senior Animator and VFX Artist at Pixile Studios
Vancouver - Remote (May 2018 - Feb 2019)
Developed the VFX style for Super Animal Royale, crafting character, weapon, UI, and
environmental animations with After Effects, Animate/Flash, Spine, and Unity3D, establishing the
game’s visual tone. Created dynamic effects (e.g., fire, explosions, snow) that enhanced gameplay
immersion and produced motion graphics for marketing, boosting game visibility.
Freelance Animator and VFX Artist
(Nov 2017 - May 2018)
Created animations and VFX for video games, trailers, mapping projects, and TV commercials,
delivering high-quality visuals that enhanced client campaigns and interactive experiences.
Co-founder and Lead Animator at OneEyeAnt
Argentina - Onsite (Oct 2011 - Nov 2017)
Led the development of mobile games for top brands like Coca-Cola, Samsung, Cisco, and Barbie,
as well as original IP games, overseeing the full production cycle from concept to delivery.
Developer and Motion Designer
Argentina - Onsite (Jan 2002 - Dec 2014)
Developed digital campaigns and animated motion graphics for major brands like Volkswagen,
Heineken, TEDx, Red Bull, and MTV, enhancing brand visibility and engagement through creative
and visually compelling content.