




https://pigletgd.github.io/
https://www.linkedin.com
/in/jacob-manzano/
https://github.com/PigletGD
+63 908 314 1827
jacobmanzano2@gmail.com
SKILLS
OTHERS
PARTICIPATED TALKS
HOSTED WORKSHOPS
July 2020 - Developh's "So you wanna
make games, huh" (As Guest Speaker)
October 2021 - Raymund Sison's
"Gamification in Education Workshop"
(As Guest Speaker)
August 2020 - RPG Maker Workshop
August 2021 - Unity Mobile Workshop
Unity Engine
Unreal Engine 4
Godot
DirectX
C#
C++
GDScript
Git
JACOB
MANZANO
GAME PROGRAMMER
PROFILE INFO
A passionate game developer who aims to capture the magic
of what makes games fun! Well-versed in the process of game-
making, from creating tools for helping designers to turning
game concepts into a reality. A highly motivated worker that is
eager to further himself and learn new skills.
WORK EXPERIENCE
DIRECTX GAME
ENGINE
June 2021 - Sept 2021
Implemented using DirectX 11.
Has Mesh and Texture Loading.
Has Basic Physics System.
Has Multiple Editor UI Screens.
Has Multiple Viewports.
Has Scene Saving and Loading.
POST HASTE
March 2023
A 2D arcade game made in Unity for Acerola
Game Jam 0.
Got an honorable mention + nominee for
most popular game entry.
Solo developed the code, art, and SFX.
SERVICES
Gameplay Programming
Tools Programming
ASSASSIN'S CREED
MIRAGE
Ubisoft Philippines
(July 2022 - Dec 2022)
GAMEPLAY PROGRAMMING INTERN
An action-adventure stealth game made in a
proprietary engine.
Worked with team members around the
world.
PERSONAL PROJECTS
EDUCATION
BS INTERACTIVE
ENTERTAINMENT
MAJOR IN GAME
DEVELOPMENT
De La Salle University
(2018 - 2022)
Game Development
course in partnership
with Ubisoft
Philippines.
Graduated as Magna
Cum Laude.
RENFIELD: BRING
YOUR OWN BLOOD
Mega Cat Studios
(Feb 2023 - Dec 2023)
GAMEPLAY PROGRAMMER
A bullet-heaven game made in Unity.
One of the main programmers of the project.
Mainly responsible for enemies, bosses, game
flow, power-ups, and stage modifiers.
PROCEDURAL
PHILIPPINE CITY
GENERATOR
June 2021 - Sept 2022
Thesis project made with Unreal Engine 4.
Responsible for building spawning, lot division,
optimization, and material creation.
Thesis
paper
published
in
Philippine
Computing Journal (PCJ), Volume 17 Issue 1
INTERESTS
GAMES
HOBBIES
Rogue-likes
Fighting games
Platformers
RPGs
Practicing Art
Writing Short
Stories
Discovering Music
GOD OF WAR SONS
OF SPARTA
Mega Cat Studios
( - Current)
SENIOR ENGINEER
A 2D metroidvania Unity game for PS5.
Worked on game and tools programming.
Led a team of developers under me in the
Engineering Department.